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The Case

The Solution

In the search of an optimal budget-to-final-product ratio, we adopted a motion-comic approach. The style, while completely removed from the in-game design, compliments it and builds on top of the game's already distinct atmosphere.
We also added a tons of mustache... just in case!

"Marko: Beyond Brave" is a 2D side-scrolling adventure based in the Bulgarian folklore universe that instantly captured our hearts. When we got the opportunity to work on the in-game cinematics, we just couldn't say no!

The game, which is based on a fairytale we've all grown up with, needed that special spice to put the cherry on top of its already great design.

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The Game

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The Process

Animatic

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Final

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The animatic phase is just as important for the pipeline as it would have been were we to do fully blown 2D animation.

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The blocking, composition and even stylized movement we planned in the pre-vis stage, all transferred well into the production phase with minimal delays and changes.

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This is the power of good pre-production.

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Intentionally straying away from the in-game designs, we decided to work with talent that is fully unaware of Bulgarian folk aesthetics. We needed fresh eyes.

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All the illustration was done by Marko Por, a talented artist out of Slovenia who totally understood the assignment. Marko's renditions of the game's levels and characters gave the visuals a distinct, almost melancholic look that feels straight out of a fairytale.

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And the captivating score behind the picture fell into the skillful hands of Yavor Pachovski. Yavor, also the game's OST composer, hit it out of the park with a mixture of traditional Bulgarian choirs, strings and percussions.
 

The result - an atmosphere that transcends the medium.

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