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When the reckless half-dragon Khalo, falls for a mysterious new girl at school, his attempt to impress her unleashes a mythic chain of events tied to Balkan legends, a secret agency, and a three-headed foe hiding in plain sight. To save the people he loves, Khalo must face his past, master the storm and embrace his true Zmeyborn nature.

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Genre: Coming-Of-Age Urban Fantasy
Inspired by: Balkan Mythology
Based on: "Khalo, the Zmey" Book Trilogy
Style: 2D+3D Feature Film
Audience: 8-14 + YA
Length: 100 min
Budget: 3.25M

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common story
fresh spin

entertain
& impact

360 IP
strategy

20% already funded

high profitability business model

The Pitch Deck

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Overview & Story

Khalo the Zmeyborn is an electrifying coming-of-age urban fantasy that blends a love story, an anime-inspired action adventure with Balkan mythology & folklore... and of course, a healthy dose of teen awkwardness.

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Game Concept

We wanted a game that does justice to our Balkan folklore themes but isn't super destructive of the books storylines. Also we were looking into synergies and reuse between the film and game that will help us optimise our cost.

Tales&Tunes enters the stage.

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360 IP & Business Model

The film is the center-piece of our plan. The game is our follow through but these components live in a fine tuned cycles of content releases, product launches, monetization tactics and marketing activations  that will work together to validate, expand and commercialise the Zmeyborn universe.

Concept Art

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